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>>嘿,每個人。
我們在這裡有一個新的LOO
美國最後一篇:第一部分
我們有安東尼和庫爾特F.
NAUGHTY DOG HERE.
WE ARE GOING TO BE RUNNING
通過新的拖車AN
SEEING WHAT WE CAN LEARN A
所有新的遊戲
有機械的
一個顯著的老ELLI。
讓我們去拖車。
我想開始掏錢
與你一起。
首先,我想說的一切
祝賀。
IT HAS BEEN A HUGE RECEPTIR
O.
IT RAC
-- FOR E3.
我想要更接近LO
IT NOW.
什麼是第一件事
THROUGH YOUR MIND WHEN YOU
這輛拖車現在?
YOU HAVE BEEN WORKING ON T
長時間的遊戲。
它現在在那裡
上市。
只是看到的東西
接待背後,什麼
那對你來說意味著什麼?
>>整個團隊都是
工作超級硬
AND ON THIS TRAILER AND DE
WE ARE SO EXCITED TO FINAL
ABLE TO SHARE WHAT WE THIN
超級驚人的RES
世界。
我們真的很想要
人們可以KI的拖車
GET WHAT IS HAPPENING WITH
ELLIE, LIKE SHE HAS THE
OPPORTUNITY TO BE LIKE A N
青少年。
WE ARE SEEING LIKE KIND OF
SWEET TEEN ROMANCE SHE IS
TO HAVE, AND ALSO KIND OF
得到一個GLIMPSE,就像我一樣
最新數字的GLIMPSE
新的力學和球員
我們正在努力的目標
IN THE LAST OF US: PART II.
>> I LIKE THE BEING IN THE,
W的物理教會
建議新聞發布會。
THAT WAS REALLY RAD TO SEE
新聞中的新聞
BEING VERY CONFUSED ABOUT
THIS SPACE WAS, AND THEN T
記錄划痕和那個
THEN THE BLACK LIFTS AND W
THE CROWD SEEING THE ROOM
THEY ARE IN ON THE SCREEN,
他們很喜歡,一個EUREKA MO
OF, OH, YEAH.
真的很棒。
SOMETHING WE DIDN'T GET TO
EXPERIENCE LOOKING AT IT A
MILLION TIMES TO SEE IT TH
WITH A THOUSAND PEOPLE IN
CROWD WAS RAD.
>>它是電動的。
我帶著T來到月球
在房間裡的回應。
人們正在尋找和P
WERE KIND OF GASPING WITH F
THE INTENSITY.
它是偉大的
部分原因。
>>它想要什麼樣的東西
ELLIE的角色
IT IS RARE WE GET TO SEE A
CHARACTER GROW PHYSICALLY
情緒超過SER?
你是如何接近D的
OF ELLIE DIFFERENTLY FOR P.
>>這是第五部分
第一場比賽。
ELLIE已被強制要求SE
IN THIS WORLD FOR FIVE YEA.
她被揀了很多
LESSONS FROM JOEL, BUT SHE
HAD TO LEARN A LOT OF STUF
她自己的。
她沒有相同的東西
作者:王瑩,物理學報JOURNAL
正在談論的原始大片
她應該是很多人
創新與戰略
她的敏捷和使用
資源在她的處置T
OVERCOME THESE ODDS.
THAT'S WHY SHE IS ABLE TO
手中的敵人
MULTIPLE ENEMIES AT ONCE.
我們正在看到它的種類
動力學系統。
它比ORIG更深。
WE HAVE ADDED A JUMP BUTTO
添加垂直性等等
對她來說平台元素。
一般來說,她的設置是IST
更具創造力和靈活性
FOCUSED, BUT STILL EXTREME
>> I PERSONALLY LIKE THAT E
我們的角色
REALTIME LIKE WE DID A SIM
與未使用的4 LN
OLDER DRAKE AND SIMILARLY
我們得到了,就像我們一樣
作為開發者和CHAR
得到美國,SM的成長
我們很高興看到ELLI
AS - 在她的晚期。
>> I GOT TO POINT OUT JUST
那個技術大師。
IT IS DIFFICULT TO MAKE A
BETWEEN TWO NONHUMAN CHARA
TO LOOK THAT REALISTIC.
令人難以置信的工作。
我們要去潛水
BIT INTO THE GAMEPLAY WE G
這裡。
TELL ME WHAT THE OVERALL D
GOAL FOR THIS GAME WAS?
你的頭在哪兒?
>>總的來說,我們很有靈感
SEQUELS THAT TAKE RISKS.
WE LIKE IT WHEN SEQUELS DO
JUST MAKE INCREMENTAL
PRIO的改進
SUCCESS, SO WITH THIS GAME
REALLY WANTED TO TAKE A HA
看看每個子系統我
GAME, QUESTION ALL OF OUR
假設和問問我們
我們怎樣才能做到這一點
級別,我們如何進行質量管理
LEAP?
一個小例子,STE
系統,我們已經介紹過了
ANALOGUE STEALTH.
它被用作二進制的
ENEMY COULD SEE YOU OR NOT.
NOW THE COMBINATION OF THE
FOLIAGE, THE FOLIAGE
ELLIE可以移動
AND HER STANCE WHETHER SHE
站立,CROUCHED或***。
THOSE FACTORS COMBINE TO
INFLUENCE HOW WELL ENEMIES
ABLE TO SEE YOU.
IT CREATES A MUCH MORE NUA
DEEP SYSTEM.
我們已經採取了相同的APH
與MELEE,CRAFTING,TRAV,
JUST ACROSS THE BOARD WITH
遊戲系統。
>>更高的FIDELI排序
這些系統來自我們
N最後的US US
1。
>>來自球員
STRATEGICALLY AND THAT CHOS
REPRESENTED WITH THE NAUGHG
保險等級。
THOSE TWO PIECES CREATE TH
EXPERIENCE.
>>有點像公關
- 簡單,但是沒問題,BU
植被允許美國T
和不同的戰鬥
它允許我們創造,我們
TO THINK ABOUT THE ENEMY A
TO CHECK UNDER THINGS, AND
所有新的利益相關者
AREAS THAT WE CAN LET THE R
GO AND HOW DO YOU USE ***
各種情況BESIDESG
INTO VEGETATION, GOING IN
BEING PRONE TO HIDE FROM A
ENEMY BELOW.
SOMETHING THAT SIMPLE.
THEN THERE'S LIKE ALL OF T
有趣的遊戲玩具
可以解決它。
IT IS LIKE THOSE WHERE DO T
THOSE BIG WINS FOR WHAT WE
做設計和給予
玩更多的STR
AND OPTIONS.
>> ELLIE IS OBVIOUSLY A VE
>> ELLIE IS OBVIOUSLY A VE.
HOW DO YOU STRIKE THAT BAL
讓玩家之間的關係
當他們有權時
CONTROLLING ELLIE, BUT ALS
讓世界感覺如此
INCREDIBLY DANGEROUS PLACE
是?
>>我認為事情就是這樣
已經升級了。
你會看到人工智能
比第一個遊戲更聰明。
YOU CAN SEE THEM CONSTANTL
與每個OTH協調
繼續了解知識
知道關於。
你可以看到他們的推薦
即使名字也是如此
THOUGHING THE DEP -- SHOWIE
深邃真正的人類。
ELLIE HAS BECOME MORE CAPA
在DODGE或她之間
像這樣的工藝品
EXPLOSIVE ARROW GIVING YOU
非常長的選擇。
通過兩者結合起來
同一時間,我們兩個
INCREASING THE TENSION, BU
EVERY WAY THAT THE PLAYER
可以與這些交易
挑戰必須是戰略。
你必須要有CRE
AND USE EVERY RESOURCE AT
DISPOSAL IN ORDER TO OVER
這些非常智能的ENE。
>>我是WANO之一
在這裡指出MELEE C.
ELLIE有能力躲避
QUICKLY.
她比JOS更加敏捷
她比JO更敏捷。
請告訴我如何MEL
系統在T中聯合起來
>> WE WANTED TO AGAIN KIND
QUESTION OUR QUESTIONS ABOE
MELEE系統和問題
WHAT DO WE DO TO MAKE THIS
更深刻,更複雜?
BY GIVING THE PLAYER A DEFE
OPTION IT IS LIKE ADDING AE
NEW DIMENSION TO THE MELEE.
IT IS ALMOST GOING FROM 2D
3D。
不只是它給了
ABILITY TO MANAGE MULTIPLE
一夜之間的敵人,它的創造
SYSTEM WHERE YOU NEED TO K
什麼時候進入A
WHEN YOU HAVE TO PLAY
DEFENSIVELY AND BACK OFF.
一件事,我認為是真的
IS WE ARE ABLE TO BRING TH
其他類似的深度
更多傳統的MELEE FOC
遊戲但是它的對應種類
一個天國的忠誠
WHENEVER SHE DOES A DODGE
這是一個內在的系統
IT EXAMINES THE DIRECTION E
INCOMING MELEE STRIKE AND
有什麼事情的背景
在那裡移動的榮譽是G
FROM.
>>這是一個很棒的細節。
THAT IS SOME HIGH END STUF
那裡。
>>它也允許我們去HA
不同的武器類型
ENEMIES USE.
我們看到我去 - 更大
THE END WITH HIS BIG PICKA.
HE'S BLOCKING ATTACKS, BLO
AND PAIRING AS A FEATURE O
這個。
我們有躲避和差異
TYPES OF WEAPONS.
WE HAVE SMALLER HAND-HELD
WEAPONS AND THEN BIGGER TW
手持武器和這些武器
BIG WEAPONS.
有所有不同之處
與我們如何復雜
與其他AW交往
THE BIGGER ENEMIES CAN SWID
ENVIRONMENTCT WITH THE EN OF
並且打擊和擊敗T
關閉。
HE CAN PICK YOU UP AND THRU
THROUGH THE ENVIRONMENT AL
IT IS EXCITING TO DEVELOP
IN THE HEAT OF A STEALTH
ENCOUNTER TO HAVE THE MELE
ENGAGEMENTS IT ADDS ANOTHE
IS LIKE GOING FROM 2D TO 3
戰鬥的深度。
>> EVERY TIME I WATCH THISE
視覺細節,細節
動畫和照明ID
NOTICE THE LAST TIME.
>> IT SEEMS LIKE, NO MATTE
BAD IT GETS IN THESE COMBA
情況,總是這樣
SOMETHING YOU CAN DO TO ES.
YOU HAVE ALWAYS GOT AN OPT.
I MEAN, HOW DID YOU DESIGN
以這種方式遊戲
像那樣?
YOU ARE LIKE, YOU ARE ON T
EDGE BUT YOU ARE NEVER
COMPLETELY DOWN.
>> AGAIN, IT'S A VERY DESP
世界。
這是非常高的壓力W
這些非常智能的ENE。
OE THING是重要的
人們與THIO一起實現
THIS IS ONE POSSIBLE PLAY
THROUGH THIS SPACE.
在任何時候,我都在想
PERCEPTIVE VIEWERS WILL NO
這就像玩家一樣
走這條路。
THEY COULD HAVE GONE THIS
完全相反的方式。
她什麼都沒去
這個商店。
SORT OF THE COMBINATION OFE
VERY WIDE, KIND OF LUSH
ENVIRONMENTS WITH THE VERY
智能的AI,這是O
可以協調和REA
EVERY CHOICE THAT YOU ARE
MAKING, ALONG WITH KIND OF
玩家新的套房。
我認為球員正在進行中
令人驚訝的是V的種類
EMERGENT, UNIQUE MOMENTS T
ARE ABLE TO GET BASED ON T
自己在空間中的選擇。
>> HOW STEALTHY CAN YOU BE
NEAK THROUGH THE SMOK
沒有ENGAGI的整個區域
ENEMIES AT ALL?
>> ONE OF THE GOALS FOR USE
總是喜歡你能做什麼
BY ONE OF THE PILLARS OF TS
給玩家很多操作系統
在戰鬥中和其中一個
OPTIONS IS TO NOT FIGHT.
SO, YOU KNOW, DEPENDING ON
空間,依賴於ST
依賴於很多細節
BUT WE ALWAYS WANT TO ENCO,
你知道嗎,不管玩什麼
THE PLAYER CHOOSES.
而且,YEAH,就像你們一樣
ESCAPING IS LIKE A BIG THI.
我們總是想要感覺像
每個空間都在某個地方
ESCAPE TO OR A WAY OUT WHE
對抗不是開啟的
選項。
這是建立在F
我們的水平,HIDING PLA
和植被和只是ES
一般路線。
>> ESCAPE總是像KF
A CRITICAL PART OF THE LAS
US CORE COMBAT LOOP.
這就像是時候了
EXTREME TENSION WHEN ENEMI
DON'T KNOW EXACTLY WHERE Y
ARE.
當你發現它時
OF EXPLODES INTO ACTION, AU
是一種強迫圖形的東西
積極為你的生活,BUN
WITH THE NEW FEATURES LIKE
JUMP BUTTON或BELE ABLE
JUMP THROUGH TINY GAPS OR E
CRAWLING UNDER STUFF THE D
從你的生活中走出來
ENEMIES IT HAS MORE
DIMENSIONALITY TO IT.
>> WE GOT A LOOK AT THE CR
WE HEARD YOU MENTION AND W
EXPE結果的分類
ARROW.
CURIOUS WHAT THE THOUGHT PS
正在進行此處的工藝
POINT.
我知道你仍然很深
DEVELOPMENT, THINGS CAN CH.
WHAT ARE YOU THINKING IN T
OF CRAFTING?
>> WE WANTED, THE THE LASTS
ONE IS A CRAFTING SYSTEM.
對於美國的核心貿易E
食譜和你可以做什麼
AND HOW THE THINGSOVER LAP
我們已經擴大了它的範圍
NEWELL ELEMENTS TO GIVE TH
PLAYER A BROADER RANGE OF
選項,但也有
OVERLAPS IN THE RECIPES, SN
在戰鬥的熱量,誰
ALMOST LIKE I CAN CRAFT TH
兩件事,但如果我工藝我
AM GOING TO LOSE THIS.
HOLY CRAP.
>>腳跟或我做一個MOL
雞尾酒。
>>經典實例LA
MORE DEPTH IN THE CRAFTING
SYSTEM.
>>那是恐怖的。
>>你還在尋找嗎?
HAVING UPGRADEABLE WEAPONST
是的,有些人
FUN TO PLAY OFF OF IN THE
GAME AS WELL.
>> WE HAVE UPGRADEABLE WEA.
LIKE WE SAID DIFFERENT CRAE
AMMO TYPES.
我們正在談論P
UPGRADE STUFF。
WE ARE TALKING ABOUT PLAYE
UPGRADES, WEAPONS UPGRADES
我們將談談這個問題
FUTURE.
>>在與過去的過去
類型它創造一個連接
BETWEEN THE CRAFTING SYSTE
槍遊戲系統。
我們喜歡嘗試橋接T
GAPS因此不同的SYS
CAN SYNERGIZE AND INTERPLAH
EACH OTHER.
>>我不想得到答案
我自己,但我們看到了什麼
ENEMIES IN THIS.
完全是受感染的AR
仍然在周圍跑來跑去
WHAT CAN YOU TELL US ABOUT
關於如何我們的廣泛關注
接近這一點。
>>我們不能談論太多
ABOUT THE INFECTED.
它們在T中是一個巨大的威脅
世界。
WE WILL BE FEATURING NEW T
OF INFECTED.
>> GOOD TO HEAR.
>>開放如何是世界?
WE SAW THE COMBAT SITUATIO
THERE, AND YOU HAVE MENTIO
THAT THE AREAS ARE QUITE BD
你可以接近情況
MULTIPLE DIFFERENT WAYS, LS
這是你的目標
環境感覺更大,
打開?
>> YEAH,你知道,這是
首先是美國的最新消息
PLAYSTATION 4和PlayStat
PRO.
我們給他們更多的勝利
STATIONS ALWAYS DEPENDS ON
故事和張力我們
為了得到一個真正的M,
但是,YEAH,也是IDEA OD
OF SEAMLESSNESS IS JUST
我們總是在嘗試
在我們的遊戲中。
THAT EXTENDING INTO THE LA
等級和地點
SPACE IS AND WHERE ISN'T A
COMBAT STAYS.
WHAT IS AN EXPLORE SPACE A
戰鬥空間。
BLURRING THAT LINE A LITTL
MAKING SURE PLAYERS ARE ONR
在哪裡的腳趾
CAN BE IN THE WORLD.
>> THIS IS SOMETHING KURT
BEEN PUSHING ON WHICH I AMN
OF,從來沒有REA的感覺
在COMBA的時候知道了
空間結束和下一個開啟
BEGINS.
這不僅僅意味著他們
這種非常一致的感覺
威脅,但真的
STRENGTHENS THE SENSE OF P
和EMERGE的感覺
PLAYER HAS.
YOU FEEL LIKE WITHOUT KIND
這是一個戰鬥空間,TH
不是,即使它是SUBLI
PLAYERS PICK UP ON IT BY M
IT MORE ANALOGUE AND SEAML
你覺得你很喜歡
LOCATIONS.
>>太棒了。
>>遊戲明顯是LOOKI
太棒了。
KURT,我想要的一件事T
POINT OUT AS WELL, YOU HADY
ROLE IN UNCHARTERED THE LO
遺產,介紹A
打開沙盒感覺。
我會想像一下
如此可能會導致RUB關閉
說到最後的U.
PART II.
它影響了GAMEO
YOU SEE IT AS DIFFERENT TH?
>> EVERY PROJECT WE WORK O
LEAST AT NAUGHTY DOG WE LO
那個一般,你看到了
GAME, AND IT IS WHAT IS THT
THING FOR EVOLVING THAT
賺錢嗎?
AND, OBVIOUSLY, WHEN WE WO
不同的項目,以及現在
IT'S NOT JUST ME, ALMOST
EVERYONE AT NAUGHTY DOG WON
每個單一的項目。
SO EVERYONE LEARNS A LITTL
即使只是一些問題
或某些技術
DO SOMETHING, OH IT GETS BT
到下一個項目。
IN A LOT OF WAYS, THE THE
美國1受影響的UNCHART4
和失落的遺產。
我們繼續建設我
USEFUL AND WHAT DOES MAKE
TO BRING THE SKILLS THAT WE
發展成為一種東西
對於未加工的MAKIN
SOMETHING THAT IS SPECIFIC
對於最後的美國。
>>它是非常自己的
最後的美國應該是它。
看起來很棒。
LOOKING JUST GORGEOUS.
I CAN'T WAIT TO PLAY IT.
我們知道你們還在
IN DEVELOPMENT.
WE WON'T GET INTO RELEASE .
ROB, DO YOU HAVE ANY FINAL
我們的客戶的問題?
>>我只是不能等待PL。
一個OO是什麼?
I CAN'T WAIT TO PLAY IT.
>> THE THING I AM SO STOKE
ABOUT IS LIKE IF YOU JUST
在這個演示和你IMAGI
整個遊戲就像那樣
只是如此激動
PROSPECT.
我真是太棒了
可以完成任務
這個。
I CAN'T WAIT TO REVEAL MOR
ABOUT THE GAME LATER.
GENTLEMEN.ANK YOU,
VERY IMPRESSIVE LOOK AT THT
美國:第二部分學習MOR
關於力學和SY
AND HOW THE GAMEPLAYS.
它看起來正對紐約
DOG QUALITY BAR在那裡。
GREAT JOB.
不能等待更多。
>>非常感謝你。
>>我們將重新開始
CLOSING MOMENTS OF THE