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>>嘿,每个人。
我们在这里有一个新的LOO
美国最后一篇:第一部分
我们有安东尼和库尔特F.
NAUGHTY DOG HERE.
WE ARE GOING TO BE RUNNING
通过新的拖车AN
SEEING WHAT WE CAN LEARN A
所有新的游戏
有机械的
一个显着的老ELLI。
让我们去拖车。
我想开始掏钱
与你一起。
首先,我想说的一切
祝贺。
IT HAS BEEN A HUGE RECEPTIR
O.
IT RAC
-- FOR E3.
我想要更接近LO
IT NOW.
什么是第一件事
THROUGH YOUR MIND WHEN YOU
这辆拖车现在?
YOU HAVE BEEN WORKING ON T
长时间的游戏。
它现在在那里
上市。
只是看到的东西
接待背后,什么
那对你来说意味着什么?
>>整个团队都是
工作超级硬
AND ON THIS TRAILER AND DE
WE ARE SO EXCITED TO FINAL
ABLE TO SHARE WHAT WE THIN
超级惊人的RES
世界。
我们真的很想要
人们可以KI的拖车
GET WHAT IS HAPPENING WITH
ELLIE, LIKE SHE HAS THE
OPPORTUNITY TO BE LIKE A N
青少年。
WE ARE SEEING LIKE KIND OF
SWEET TEEN ROMANCE SHE IS
TO HAVE, AND ALSO KIND OF
得到一个GLIMPSE,就像我一样
最新数字的GLIMPSE
新的力学和球员
我们正在努力的目标
IN THE LAST OF US: PART II.
>> I LIKE THE BEING IN THE,
W的物理教会
建议新闻发布会。
THAT WAS REALLY RAD TO SEE
新闻中的新闻
BEING VERY CONFUSED ABOUT
THIS SPACE WAS, AND THEN T
记录划痕和那个
THEN THE BLACK LIFTS AND W
THE CROWD SEEING THE ROOM
THEY ARE IN ON THE SCREEN,
他们很喜欢,一个EUREKA MO
OF, OH, YEAH.
真的很棒。
SOMETHING WE DIDN'T GET TO
EXPERIENCE LOOKING AT IT A
MILLION TIMES TO SEE IT TH
WITH A THOUSAND PEOPLE IN
CROWD WAS RAD.
>>它是电动的。
我带着T来到月球
在房间里的回应。
人们正在寻找和P
WERE KIND OF GASPING WITH F
THE INTENSITY.
它是伟大的
部分原因。
>>它想要什么样的东西
ELLIE的角色
IT IS RARE WE GET TO SEE A
CHARACTER GROW PHYSICALLY
情绪超过SER?
你是如何接近D的
OF ELLIE DIFFERENTLY FOR P.
>>这是第五部分
第一场比赛。
ELLIE已被强制要求SE
IN THIS WORLD FOR FIVE YEA.
她被拣了很多
LESSONS FROM JOEL, BUT SHE
HAD TO LEARN A LOT OF STUF
她自己的。
她没有相同的东西
作者:王莹,物理学报JOURNAL
正在谈论的原始大片
她应该是很多人
创新与战略
她的敏捷和使用
资源在她的处置T
OVERCOME THESE ODDS.
THAT'S WHY SHE IS ABLE TO
手中的敌人
MULTIPLE ENEMIES AT ONCE.
我们正在看到它的种类
动力学系统。
它比ORIG更深。
WE HAVE ADDED A JUMP BUTTO
添加垂直性等等
对她来说平台元素。
一般来说,她的设置是IST
更具创造力和灵活性
FOCUSED, BUT STILL EXTREME
>> I PERSONALLY LIKE THAT E
我们的角色
REALTIME LIKE WE DID A SIM
与未使用的4 LN
OLDER DRAKE AND SIMILARLY
我们得到了,就像我们一样
作为开发者和CHAR
得到美国,SM的成长
我们很高兴看到ELLI
AS - 在她的晚期。
>> I GOT TO POINT OUT JUST
那个技术大师。
IT IS DIFFICULT TO MAKE A
BETWEEN TWO NONHUMAN CHARA
TO LOOK THAT REALISTIC.
令人难以置信的工作。
我们要去潜水
BIT INTO THE GAMEPLAY WE G
这里。
TELL ME WHAT THE OVERALL D
GOAL FOR THIS GAME WAS?
你的头在哪儿?
>>总的来说,我们很有灵感
SEQUELS THAT TAKE RISKS.
WE LIKE IT WHEN SEQUELS DO
JUST MAKE INCREMENTAL
PRIO的改进
SUCCESS, SO WITH THIS GAME
REALLY WANTED TO TAKE A HA
看看每个子系统我
GAME, QUESTION ALL OF OUR
假设和问问我们
我们怎样才能做到这一点
级别,我们如何进行质量管理
LEAP?
一个小例子,STE
系统,我们已经介绍过了
ANALOGUE STEALTH.
它被用作二进制的
ENEMY COULD SEE YOU OR NOT.
NOW THE COMBINATION OF THE
FOLIAGE, THE FOLIAGE
ELLIE可以移动
AND HER STANCE WHETHER SHE
站立,CROUCHED或***。
THOSE FACTORS COMBINE TO
INFLUENCE HOW WELL ENEMIES
ABLE TO SEE YOU.
IT CREATES A MUCH MORE NUA
DEEP SYSTEM.
我们已经采取了相同的APH
与MELEE,CRAFTING,TRAV,
JUST ACROSS THE BOARD WITH
游戏系统。
>>更高的FIDELI排序
这些系统来自我们
N最后的US US
1。
>>来自球员
STRATEGICALLY AND THAT CHOS
REPRESENTED WITH THE NAUGHG
保险等级。
THOSE TWO PIECES CREATE TH
EXPERIENCE.
>>有点像公关
- 简单,但是没问题,BU
植被允许美国T
和不同的战斗
它允许我们创造,我们
TO THINK ABOUT THE ENEMY A
TO CHECK UNDER THINGS, AND
所有新的利益相关者
AREAS THAT WE CAN LET THE R
GO AND HOW DO YOU USE ***
各种情况BESIDESG
INTO VEGETATION, GOING IN
BEING PRONE TO HIDE FROM A
ENEMY BELOW.
SOMETHING THAT SIMPLE.
THEN THERE'S LIKE ALL OF T
有趣的游戏玩具
可以解决它。
IT IS LIKE THOSE WHERE DO T
THOSE BIG WINS FOR WHAT WE
做设计和给予
玩更多的STR
AND OPTIONS.
>> ELLIE IS OBVIOUSLY A VE
>> ELLIE IS OBVIOUSLY A VE.
HOW DO YOU STRIKE THAT BAL
让玩家之间的关系
当他们有权时
CONTROLLING ELLIE, BUT ALS
让世界感觉如此
INCREDIBLY DANGEROUS PLACE
是?
>>我认为事情就是这样
已经升级了。
你会看到人工智能
比第一个游戏更聪明。
YOU CAN SEE THEM CONSTANTL
与每个OTH协调
继续了解知识
知道关于。
你可以看到他们的推荐
即使名字也是如此
THOUGHING THE DEP -- SHOWIE
深邃真正的人类。
ELLIE HAS BECOME MORE CAPA
在DODGE或她之间
像这样的工艺品
EXPLOSIVE ARROW GIVING YOU
非常长的选择。
通过两者结合起来
同一时间,我们两个
INCREASING THE TENSION, BU
EVERY WAY THAT THE PLAYER
可以与这些交易
挑战必须是战略。
你必须要有CRE
AND USE EVERY RESOURCE AT
DISPOSAL IN ORDER TO OVER
这些非常智能的ENE。
>>我是WANO之一
在这里指出MELEE C.
ELLIE有能力躲避
QUICKLY.
她比JOS更加敏捷
她比JO更敏捷。
请告诉我如何MEL
系统在T中联合起来
>> WE WANTED TO AGAIN KIND
QUESTION OUR QUESTIONS ABOE
MELEE系统和问题
WHAT DO WE DO TO MAKE THIS
更深刻,更复杂?
BY GIVING THE PLAYER A DEFE
OPTION IT IS LIKE ADDING AE
NEW DIMENSION TO THE MELEE.
IT IS ALMOST GOING FROM 2D
3D。
不只是它给了
ABILITY TO MANAGE MULTIPLE
一夜之间的敌人,它的创造
SYSTEM WHERE YOU NEED TO K
什么时候进入A
WHEN YOU HAVE TO PLAY
DEFENSIVELY AND BACK OFF.
一件事,我认为是真的
IS WE ARE ABLE TO BRING TH
其他类似的深度
更多传统的MELEE FOC
游戏但是它的对应种类
一个天国的忠诚
WHENEVER SHE DOES A DODGE
这是一个内在的系统
IT EXAMINES THE DIRECTION E
INCOMING MELEE STRIKE AND
有什么事情的背景
在那里移动的荣誉是G
FROM.
>>这是一个很棒的细节。
THAT IS SOME HIGH END STUF
那里。
>>它也允许我们去HA
不同的武器类型
ENEMIES USE.
我们看到我去 - 更大
THE END WITH HIS BIG PICKA.
HE'S BLOCKING ATTACKS, BLO
AND PAIRING AS A FEATURE O
这个。
我们有躲避和差异
TYPES OF WEAPONS.
WE HAVE SMALLER HAND-HELD
WEAPONS AND THEN BIGGER TW
手持武器和这些武器
BIG WEAPONS.
有所有不同之处
与我们如何复杂
与其他AW交往
THE BIGGER ENEMIES CAN SWID
ENVIRONMENTCT WITH THE EN OF
并且打击和击败T
关闭。
HE CAN PICK YOU UP AND THRU
THROUGH THE ENVIRONMENT AL
IT IS EXCITING TO DEVELOP
IN THE HEAT OF A STEALTH
ENCOUNTER TO HAVE THE MELE
ENGAGEMENTS IT ADDS ANOTHE
IS LIKE GOING FROM 2D TO 3
战斗的深度。
>> EVERY TIME I WATCH THISE
视觉细节,细节
动画和照明ID
NOTICE THE LAST TIME.
>> IT SEEMS LIKE, NO MATTE
BAD IT GETS IN THESE COMBA
情况,总是这样
SOMETHING YOU CAN DO TO ES.
YOU HAVE ALWAYS GOT AN OPT.
I MEAN, HOW DID YOU DESIGN
以这种方式游戏
像那样?
YOU ARE LIKE, YOU ARE ON T
EDGE BUT YOU ARE NEVER
COMPLETELY DOWN.
>> AGAIN, IT'S A VERY DESP
世界。
这是非常高的压力W
这些非常智能的ENE。
OE THING是重要的
人们与THIO一起实现
THIS IS ONE POSSIBLE PLAY
THROUGH THIS SPACE.
在任何时候,我都在想
PERCEPTIVE VIEWERS WILL NO
这就像玩家一样
走这条路。
THEY COULD HAVE GONE THIS
完全相反的方式。
她什么都没去
这个商店。
SORT OF THE COMBINATION OFE
VERY WIDE, KIND OF LUSH
ENVIRONMENTS WITH THE VERY
智能的AI,这是O
可以协调和REA
EVERY CHOICE THAT YOU ARE
MAKING, ALONG WITH KIND OF
玩家新的套房。
我认为球员正在进行中
令人惊讶的是V的种类
EMERGENT, UNIQUE MOMENTS T
ARE ABLE TO GET BASED ON T
自己在空间中的选择。
>> HOW STEALTHY CAN YOU BE
NEAK THROUGH THE SMOK
没有ENGAGI的整个区域
ENEMIES AT ALL?
>> ONE OF THE GOALS FOR USE
总是喜欢你能做什么
BY ONE OF THE PILLARS OF TS
给玩家很多操作系统
在战斗中和其中一个
OPTIONS IS TO NOT FIGHT.
SO, YOU KNOW, DEPENDING ON
空间,依赖于ST
依赖于很多细节
BUT WE ALWAYS WANT TO ENCO,
你知道吗,不管玩什么
THE PLAYER CHOOSES.
而且,YEAH,就像你们一样
ESCAPING IS LIKE A BIG THI.
我们总是想要感觉像
每个空间都在某个地方
ESCAPE TO OR A WAY OUT WHE
对抗不是开启的
选项。
这是建立在F
我们的水平,HIDING PLA
和植被和只是ES
一般路线。
>> ESCAPE总是像KF
A CRITICAL PART OF THE LAS
US CORE COMBAT LOOP.
这就像是时候了
EXTREME TENSION WHEN ENEMI
DON'T KNOW EXACTLY WHERE Y
ARE.
当你发现它时
OF EXPLODES INTO ACTION, AU
是一种强迫图形的东西
积极为你的生活,BUN
WITH THE NEW FEATURES LIKE
JUMP BUTTON或BELE ABLE
JUMP THROUGH TINY GAPS OR E
CRAWLING UNDER STUFF THE D
从你的生活中走出来
ENEMIES IT HAS MORE
DIMENSIONALITY TO IT.
>> WE GOT A LOOK AT THE CR
WE HEARD YOU MENTION AND W
EXPE结果的分类
ARROW.
CURIOUS WHAT THE THOUGHT PS
正在进行此处的工艺
POINT.
我知道你仍然很深
DEVELOPMENT, THINGS CAN CH.
WHAT ARE YOU THINKING IN T
OF CRAFTING?
>> WE WANTED, THE THE LASTS
ONE IS A CRAFTING SYSTEM.
对于美国的核心贸易E
食谱和你可以做什么
AND HOW THE THINGSOVER LAP
我们已经扩大了它的范围
NEWELL ELEMENTS TO GIVE TH
PLAYER A BROADER RANGE OF
选项,但也有
OVERLAPS IN THE RECIPES, SN
在战斗的热量,谁
ALMOST LIKE I CAN CRAFT TH
两件事,但如果我工艺我
AM GOING TO LOSE THIS.
HOLY CRAP.
>>脚跟或我做一个MOL
鸡尾酒。
>>经典实例LA
MORE DEPTH IN THE CRAFTING
SYSTEM.
>>那是恐怖的。
>>你还在寻找吗?
HAVING UPGRADEABLE WEAPONST
是的,有些人
FUN TO PLAY OFF OF IN THE
GAME AS WELL.
>> WE HAVE UPGRADEABLE WEA.
LIKE WE SAID DIFFERENT CRAE
AMMO TYPES.
我们正在谈论P
UPGRADE STUFF。
WE ARE TALKING ABOUT PLAYE
UPGRADES, WEAPONS UPGRADES
我们将谈谈这个问题
FUTURE.
>>在与过去的过去
类型它创造一个连接
BETWEEN THE CRAFTING SYSTE
枪游戏系统。
我们喜欢尝试桥接T
GAPS因此不同的SYS
CAN SYNERGIZE AND INTERPLAH
EACH OTHER.
>>我不想得到答案
我自己,但我们看到了什么
ENEMIES IN THIS.
完全是受感染的AR
仍然在周围跑来跑去
WHAT CAN YOU TELL US ABOUT
关于如何我们的广泛关注
接近这一点。
>>我们不能谈论太多
ABOUT THE INFECTED.
它们在T中是一个巨大的威胁
世界。
WE WILL BE FEATURING NEW T
OF INFECTED.
>> GOOD TO HEAR.
>>开放如何是世界?
WE SAW THE COMBAT SITUATIO
THERE, AND YOU HAVE MENTIO
THAT THE AREAS ARE QUITE BD
你可以接近情况
MULTIPLE DIFFERENT WAYS, LS
这是你的目标
环境感觉更大,
打开?
>> YEAH,你知道,这是
首先是美国的最新消息
PLAYSTATION 4和PlayStat
PRO.
我们给他们更多的胜利
STATIONS ALWAYS DEPENDS ON
故事和张力我们
为了得到一个真正的M,
但是,YEAH,也是IDEA OD
OF SEAMLESSNESS IS JUST
我们总是在尝试
在我们的游戏中。
THAT EXTENDING INTO THE LA
等级和地点
SPACE IS AND WHERE ISN'T A
COMBAT STAYS.
WHAT IS AN EXPLORE SPACE A
战斗空间。
BLURRING THAT LINE A LITTL
MAKING SURE PLAYERS ARE ONR
在哪里的脚趾
CAN BE IN THE WORLD.
>> THIS IS SOMETHING KURT
BEEN PUSHING ON WHICH I AMN
OF,从来没有REA的感觉
在COMBA的时候知道了
空间结束和下一个开启
BEGINS.
这不仅仅意味着他们
这种非常一致的感觉
威胁,但真的
STRENGTHENS THE SENSE OF P
和EMERGE的感觉
PLAYER HAS.
YOU FEEL LIKE WITHOUT KIND
这是一个战斗空间,TH
不是,即使它是SUBLI
PLAYERS PICK UP ON IT BY M
IT MORE ANALOGUE AND SEAML
你觉得你很喜欢
LOCATIONS.
>>太棒了。
>>游戏明显是LOOKI
太棒了。
KURT,我想要的一件事T
POINT OUT AS WELL, YOU HADY
ROLE IN UNCHARTERED THE LO
遗产,介绍A
打开沙盒感觉。
我会想象一下
如此可能会导致RUB关闭
说到最后的U.
PART II.
它影响了GAMEO
YOU SEE IT AS DIFFERENT TH?
>> EVERY PROJECT WE WORK O
LEAST AT NAUGHTY DOG WE LO
那个一般,你看到了
GAME, AND IT IS WHAT IS THT
THING FOR EVOLVING THAT
赚钱吗?
AND, OBVIOUSLY, WHEN WE WO
不同的项目,以及现在
IT'S NOT JUST ME, ALMOST
EVERYONE AT NAUGHTY DOG WON
每个单一的项目。
SO EVERYONE LEARNS A LITTL
即使只是一些问题
或某些技术
DO SOMETHING, OH IT GETS BT
到下一个项目。
IN A LOT OF WAYS, THE THE
美国1受影响的UNCHART4
和失落的遗产。
我们继续建设我
USEFUL AND WHAT DOES MAKE
TO BRING THE SKILLS THAT WE
发展成为一种东西
对于未加工的MAKIN
SOMETHING THAT IS SPECIFIC
对于最后的美国。
>>它是非常自己的
最后的美国应该是它。
看起来很棒。
LOOKING JUST GORGEOUS.
I CAN'T WAIT TO PLAY IT.
我们知道你们还在
IN DEVELOPMENT.
WE WON'T GET INTO RELEASE .
ROB, DO YOU HAVE ANY FINAL
我们的客户的问题?
>>我只是不能等待PL。
一个OO是什么?
I CAN'T WAIT TO PLAY IT.
>> THE THING I AM SO STOKE
ABOUT IS LIKE IF YOU JUST
在这个演示和你IMAGI
整个游戏就像那样
只是如此激动
PROSPECT.
我真是太棒了
可以完成任务
这个。
I CAN'T WAIT TO REVEAL MOR
ABOUT THE GAME LATER.
GENTLEMEN.ANK YOU,
VERY IMPRESSIVE LOOK AT THT
美国:第二部分学习MOR
关于力学和SY
AND HOW THE GAMEPLAYS.
它看起来正对纽约
DOG QUALITY BAR在那里。
GREAT JOB.
不能等待更多。
>>非常感谢你。
>>我们将重新开始
CLOSING MOMENTS OF THE